Electronic Voting Systems: Exploring the Research
I'll be doing my presentation at the SOLSTICE conference about the use of these, so I'll write a few posts to record my journey through the research in this area.
We were talking to the team from the Blended Learning Unit about the use of EVS when they were visiting yesterday, and they recommended Steve Draper's pages as a starting point. I'll make it easy for myself for now and just explore what he recommends and links to from there.
1. A video of using voting equipment in class:
This video wasn't working for me but the associated questions show how well designed questions might look. For example:
I'd like to explore ideas and research about good practice in creating multiple choice questions. However the team from BLU were saying that simple questions are often effective in displaying if the basics are understood.
Question 3 A sample of 500 GU students was asked two questions:
a) Should the UK deploy nucelar weapons?
b) Should the UK have a death penalty?
The results of a Chi-squared Test of Association are shown below [table given]
What is the appropriate formal conclusion about the population of GU students from this test?
- There is a very strong association between answers to the two questions.
- There is a very significant association between answers to the two questions.
- There is a no significant association between answers to the two questions.
- There is a strong positive association between answers to the two questions.
- Don't know.
2. Interactive Lectures:
This article talks about why this is a good approach. It puts forward EVS as one way of going this way and presents 3 benefits of the approach:
- Directly for the learners e.g. by eliciting (re)processing of the content, which deepens understanding and lengthens retention; and by getting feedback that shows them what they do and do not understand to guide study later.
- Directly for the teacher: getting feedback that allows them to improve what they do. This may be explicit ("Do you want me to go slower?") or implicit by asking content questions, and inferring from the answers what needs more attention.
- True interaction. Independently of private benefits to the teacher and of private benefits to the learners, there are the benefits of establishing real iterative interaction. The defining difference is that the teacher doesn't just get information from the learners' actions, but changes her own actions because of it; and then learners change theirs and so on. This iterative (to and fro) process:
- Achieves improved learning by converging on understanding even if initial attempts fall short
- Makes the learners feel much better, as they perceive their actions making a difference
- Truly adapts the teaching to the particular set of learners
- Improves the teaching much faster (at least from week to week, often from minute to minute) than the standard course feedback (once a year) or a textbook (once per edition i.e. every few years).
- Achieves true interaction, where what happens is fundamentally and constructively contingent on the other parties.
3. EVS: A Catalyst for Lecture Reform by A. Bruce.
This short article starts off by saying:
this technology addresses -if imperfectly- significant deficiencies of the teaching-by-lecturing model that dominates mass HEIt puts forward a model used at Harvard and then Strathclyde where the lecture is divided into sections (perhaps about 15 minutes) covering a core topic. Students are given time to answer a multiple choice question (MCQ) on the topic after it has been briefly covered to uncover misconceptions. Students see the results (but not the correct answer) and then Students can then get into small groups to discuss the answer before voting again. The lecturer can then draw the subject to a close depending on what they've seen.
I like that idea - it could have several effects... students taking part in the lecture means that being late adversely affects their experience... Powerpoint Slides on the VLE, or even a recording of the lecture aren't going to be anything near the experience and value of the lecture.
4. CH Crouch and E Mazur, American Journal of Physics 69, 970 (2001) : Peer Instruction: Ten Years of Experience and Results.
This comes out of a physics course and starts of by saying little is learned in lectures. It talks about using a test in the lecture to probe students understanding. Students get a certain amount of credit for participating in tests over the semester, but also saw student performance on exams improve.
Issues brought up involved student expectations ("When can we do some REAL physics?"), so it might be important to explain to students why the discussion and voting is incorporated.
It is also mentioned that open-ended questions can take a place in this sort of lecture. From there a set of "best-fit" responses could be chosen by the students. These sort of questions might be more valuable if they fit in with something the students have been reading before the lecture. I suppose they could fit nicely in a Development Studies type module where you could ask what the best solution to a political/social problem might be... where there isn't a right answer. The fact responses can be anonymous means people can be honest. Then discussions can take place and we can see if people opinions change.
This paper talks about peer-instruction and active-learning. I'd like to explore the research around these areas as they seem to fit in with using EVS.
5. Draper,S.W., Cargill,J., & Cutts,Q. (2002) Electronically enhanced classroom interaction Australian journal of educational technology vol.18 no.1 pp.13-23.
...and then move onto those at http://www.psy.gla.ac.uk/~steve/ilig/main.html#Papers